Glossary
entity
An entity is a named item with an associated name path, such as a function,
type, interface, or namespace. For example, in fn GetTime()
, GetTime
refers
to an entity which is a function.
identifier
An identifier is the token which names an entity, and is also used in code to
refer to the entity. For example, in fn GetTime()
, GetTime
is the identifier
for the function.
library
A library is a group of files that form an importable API and its
implementation. Carbon encourages small libraries, bundled into larger packages.
For example, given package Geometry library Shapes;
, Shapes
is a library in
the Geometry
package.
name path
A name path is the dot-separated identifier list that indicates a relative or
full path of a name. For example, given fn GetArea(var Geometry.Circle: x)
,
Geometry.Circle
is a name path. GetArea
is also a name path, albeit with
only one identifier needed.
namespace
A namespace is a entity that contains entities, and may be nested. For
example, given a name path of Geometry.Circle
, Geometry
is a namespace
containing Circle
.
package
A package is a group of libraries in Carbon, and is the standard unit for
distribution. The package name also serves as the root namespace for all name
paths in its libraries. The package name should be a single, globally-unique
identifier. For example, given package Geometry;
in a file, Geometry
is the
package and root namespace.